Double Vision in Xcode doesn’t Double Your Fun

17 08 2008

The Mac developer scene is loaded with a lot of helpful and supportive developers out there, sharing ideas, code and encouragement with one another. I’ve benefitted from the development community, as have the Mori and Clockwork code. I say this not only as one who’s currently putting new code into them, but seeing the comments Jesse left in the code before me!

So I’d like to drop an idea into your lap you might find useful for the right type of application. As there are different types of software one can develop, e.g., operating systems, utilities, paint programs and the like, they have particular usage characteristics that they encourage. Some, like digital notebooks and desktop timers for example *cough*, tend to remain in operation while the user is logged into his account. Usually, this isn’t a problem for the user. Unless, of course, the user is also someone further developing said software. Then several questions have to be answered, such as, “How do I run unit tests on builds while still running a stable version of my app?” and “How do I try out the latest build without affecting the files which are currently open in my app?”

On operating systems based on more primitive process management, it isn’t troublesome because each built application is fairly independent of others, and often multiple invocations of a single app can be run concurrently. It wasn’t problematic on the Mac either back on MacOS 9 and earlier, and even in the early MOX releases. But now with Launch Services, running test versions of apps you run on an all-day basis can be problematic. It’s best to give that test version some different signature so its defaults and file changes don’t corrupt your normal environment.

Note that this tip doesn’t prevent two versions from munging the same files; even two unrelated apps can mess up a data file if they’re updating it at the same time. What this tip does is provide an alternate identity, if you will, for test builds so MOX doesn’t try to hand it the same data set it gives the release builds of your app. You mustn’t try to open files in the test build that are currently opened by a release build.

Here’s how I do it:

1. In the Info.plist file, use the C pre-processor’s conditional compilation directive to give your app its normal metadata when a release build is made, but a special set of metadata for all other build configurations:

#if defined(Release)
<key>CFBundleIdentifier</key>
<string>com.apokalypsesoftware.Mori</string>
#else
<key>CFBundleIdentifier</key>
<string>com.apokalypsesoftware.Mori-debug</string>
#endif

Update: I forgot to mention that Xcode 3 and later versions now use specialized editors for the Info.plist files. To override this editor selection, bring up the file’s Info window (by selecting the file and pressing cmd-I) or the Inspector window and change the File Type setting from “text.plist.whatever” to “text”. Once you add the conditional to Info.plist you can change File Type back and access Info.plist in its raw form from its target’s Properties tab. That way, you can view it in either mode within Xcode. However, making any changes in Xcode’s plist editor will wipe out any conditional directive in the file, so use it only for reviewing current settings, not for actual editing!

2. In the Target Info window (brought up via the ‘Project > Edit Active Target “Mori”‘ menu item), select the Build tab, specify “All Configurations” for the Configuration pop-up menu, and enter “plist” in the search toolbar widget to bring up the relevant setting items.

3. For the “Info.plist Other Preprocessor Flags” setting, enter -traditional as the value. While not needed to support the test version twin, it will help to prevent any URLs included in the Info.plist from being swallowed up by the pre-processor and possibly causing you sleepless nights because neither MOX nor the Xcode build system have the slightest idea of what the proper format for URLs are, but will behave erratically when it isn’t just so. So it’s best to make it a non-issue from the start. (No charge for that and other tips related to usage of the pre-processor you can find in Technical Note TN2175. Incidentally, TN2175 says to use “-traditional”, but I use “-CC”. Use whatever works for the version you’re on.)

4. For the Info.plist Preprocessor Definitions setting, enter $(CONFIGURATION). Xcode will change the display to read <multiple values>, but that’s okay because the value will vary according to the current build configuration. It will define a value that matches the build configuration that the pre-processor will test against in the Info.plist. (Try switching the setting in the Configuration pop-up menu of the Build tab to watch the value change to match the current setting.) This is what will direct the pre-processor to output the correct value for CFBundleIdentifier.

5. Check the Preprocess Info.plist File checkbox so Xcode invokes the pre-processor on the Info.plist before copying it to the application.

When built, you’ll be able to run the app concurrently with the release version, and without causing conflicts with data files in use by it. Of course, you won’t have your preferences set up, but that’s only a problem until you save preferences for the test version. (Remember, if you try to get around that problem by copying the release version’s defaults file that it also holds the recently opened files. Purge, close or what-have-you as appropriate!)

One of the extra things I attempted to do in this technique was to provide an alternate name for the private builds or test versions so they would be distinctly named for testers. We used to use naming conventions such as “Mori 1.7β4″ when distributing such versions back in the pre-MOX days, but including the metadata keys CFBundleExecutable, CFBundleName, and CFBundleDisplayName don’t have any noticeable effect. Any tips in this regard would be greatly welcomed.

I had also attempted to get the pre-processor to generate the bundle identifier with “Mori-$(CONFIGURATION)” that fit whatever build configuration was in effect automatically, which would’ve avoided the use of the #if defined directive. Unfortunately, because the macro expansion would generate Mori-Release that method proved ineffective.

A corresponding idea is to use an alternate icon (via the CFBundleIconFile specifier) to represent the test version of your app. It helps you and your testers realize when odd behavior is due to running the wrong build just by looking at the dock or application-switcher. It’s also fun to double-click a document only to realize the test app is opening vital data meant only for the stable version. Hilarity is sure to ensue. But I’m a professional, don’t you kids try this at home!

If you don’t have the construction guy handy, you can resort to the technique I used before I discovered Info.plist processing: MOX’s own stamping of missing dock files makes for a handy visual guide to your test app. To try it yourself, add the debug version from within your build/Debug folder to your dock items. That’s right, the debug version (or whatever you use for test builds). Now delete it and empty the trash. (You will be building new ones, won’t you?) Now click on the app icon you just added to the dock. It adds a big fat ‘?’ to your lovely icon, doesn’t it? (At least it should if you deleted the correct icon.) Now rebuild your app and run it from within Xcode.

Now bring up the application switcher (cmd-tab). What do you see? A big fat ol’ ‘?’ emblazoned on the debug version of your app! Oh, you don’t? You see the normal icon? Yeah, you’re on Leopard, aren’t you? This trick doesn’t work as well on Leopard because MOX validates the file state more often than Tiger did. Such as, starting the test build from the Dock instead of only within Xcode. On Leopard, clicking on the dock icon when there’s a built debug version of your app in the debug folder will restore its unstamped icon. But anytime the question mark goes away, just delete the debug version, empty the trash, and click on the dock icon again.

Have fun, and keep ‘em flying!



A Look (Back) at Mori’s Code

11 02 2008

When I purchased Mori, one of the first things I did was generate some documents about its codebase. For this, the main tool I used was Xcode’s Class Model tool to generate charts of the various classes involved. I spent several days laying out the classes on the charts, then printing and then folding and taping the pages together. (This is a process which I am replacing with specific related classes that occupy only one or two pages, so I can keep them in a notebook; or sending a PDF to Kinko’s the next time I need to print the whole chart.) They helped me get an understanding of how code was laid out, and their relationships.

After a while, the tape that held the charts up on the wall would lose their adhesiveness and down they’d come…again and again, eventually falling into disuse. Having gotten a digital camera, I spent a day reassembling the crumpled remains of the charts about a week or so ago, and snapped a few shots which I present here.

Mori’s Document Classes

There are 33 classes, and 25 protocols defined for the document back-end plugin, and quite a few supplementary category methods extending Cocoa’s foundation classes.

Mori’s User Interface Classes

The user interface plugin has 85 classes, 18 protocols, and its own quantity of supplementary category methods.

At least, that’s what Mori’s classes looked like when the shots were taken. Today it looks a tad different.

Oneill, the branch for Mori 1.7 is under active development again and will bring substantial changes to the UI and back-end architecture. You shouldn’t notice any hiccups in the file format, but you should see better functionality and performance.

At least that’s what the testing support should help me do. Thankfully, I make heavy use of the Subversion SCM system. Just in case.



Mori v1.6.9 is Being Packaged for Release

13 01 2008

This has taken much longer than I hoped for, and it lacks the features I wanted to add in there, but due to another empty-window bug I’m releasing Mori 1.6.9 today as a stopgap measure.

I had hoped for a quick release to get the fix out to those who are upgrading now (particularly from older, Hog Bay Software versions), but I had upgraded my Xcode installation mid-stream, which is generally a bad idea if you can’t test the effects a tool migration will have on your projects. And Mori is quite unique in the way it’s constructed, being almost entirely plugins, and plugins which run plugins.

It took a week to resolve unit testing problems, some of which were due to Mori’s unique project files, some of which were due to changes in the layout of Xcode’s tools directories and one due to a bug in the unit tests for the ‘Check and Repair Notebooks’ functionality (which I wasn’t going to risk going out with a bug whose cause I hadn’t determined).

Anyway, testing problems aside, I’m packaging the latest for release now. You’ll be able to read the release info shortly.



Mori: v1.6.7 Post-Mortem and Upcoming Changes

27 11 2007

Well, it looks like the latest toolbar fix has finally stuck. There were actually a few, very subtle interrelated items, and some procedural issues that cascaded into others. Code was shifted around hither and yon, resulting in elimination of two of a main class’ instance variables and simplification of logic in several methods.

Speaking of which, I’d really love to try out Xcode3’s new refactoring tools, but that would mean

  1. spending more time in Leopard, which freezes on me,
  2. and spending more time in Xcode3, whose text editing I already loathe.

I will need to investigate how well refactoring works in TextMate (which I already own and use from time to time when bumping against some other Xcode2 limitation.)

The pressure cooker development level of the past couple of weeks really put the development process here through the wringer. Some things held up. Some things fell apart. So more ‘behind the scenes’ development is going to take place here to minimize the interference caused by the mismatch between what needs to be done and what the tools require me to do next.

    Some observations of the release’s development:

  1. The primary, agile-based, processes were abandoned in the panic over the continued toolbar problems and Leopard incompatibilities.
    There was no established process for handling emergencies, so the chaotic edit-compile-test behavior resurfaced. This is not to be repeated.

    Corrective Measures: A plan of action for dealing with emergencies must be established. Exercises and drills prepared and performed so the proper outcome occurs next time.

  2. Users seemed to be unaware, or unconvinced, of my plans for Leopard.
    Although I had made statements regarding the planned support for Leopard, it was only in response to questioning by users. I had failed to provide information ahead of time and prominently.

    Corrective Measures: While users refer to the forum when there are questions or they have some issue to resolve, they refer to the blog constantly. It’s best to have already disclosed plans so users have time to assimilate needed info and prepare accordingly. Blog. Blog. Blog. Forum posting: link to blog. Then blog.

  3. Unit testing got skipped.
    It was unavoidable given the current process because tests didn’t cover the critical issue being developed: the user interface (i.e., toolbar items and empty windows).

    Corrective Measures: Mock objects are inadequate to sufficiently test the UI. For all my blustering that the UI is testable, it’s clearly time I seek or develop the necessary tools and put them to use.

  4. Subversion is a win, but it’s an ugly win.
    Being able to restore files, or the project, of a particular beta or release build, or of a particular date and time, is great. Being able to make wholesale changes to the project, then abandoning them, or keeping them along a separate branch to continue experiments at a later date without juggling project directories here and there, is great. Being able to merge or contrast multiple working project directories from separate environments (Tiger, Leopard, laptop, and the v1.6.3 release) quickly and easily, is great.

    Nibs saved as a smattering of files in the repository: not so great. Confusing subversion with its own metadata when copying/adding directories: not so great. Performing an add/delete when moving or copying directories and files instead of adding “move” or “copy” semantics to the system: not so great. Poor integration mechanism for multiple offline revisions: not so great.

    SCM is great. I’ve used CVS for years. I’ve even set up another project or two using Subversion before I bought Mori and Clockwork from Jesse. But I don’t see where it’s an obviously better package than CVS, but perhaps that’s because I’ve learned to work around CVS’ shortcomings. (Reviewing the feature list at http://subversion.tigris.org, the only practical feature I see that means anything to someone actually using Subversion is command-level manipulation of directories, although the handling of renames is poor. Hrmm. And svn+ssh access to the repository, with Xcode integration even!)

    Corrective Measures: For the time being, the messiness of the metadata in copies and moves will have to remain unsettled. As long as the structure ends up correct, and it doesn’t take long to get it to that state, it remains tolerable in the face of bigger issues. A procedure must be established to handle the circumstance where developers are offline and must “commit” in some manner which is transferrable to the repository when they are back online.

  5. Debugging is severely inadequate for professional-grade development.
    Can you tell Apple’s team has a severe case of he-man, mouse-haters club insecurities? (Either that, or they’re operating in crunch mode so much, they don’t have time to develop the appropriate tools. Nah!) The debugging facilities they provide for developers operate primarily through the use of environment variables, console output and functions and output which require gdb to access.

    ZeroLink didn’t work well and was abandoned; Fix and Continue is still problematic; and the vaunted debug libraries (to help you catch errors in the parameters passed to the AppKit and Foundation libraries) hasn’t worked right since 10.4.3.

    My own debugging facilities are rudimentary and lacking in depth. More of the failures in the field should be communicated back to me (remember Safari’s ‘bug’ button?). The crash reporting mechanism should work when the crash occurs, not the next time Mori runs. Also, exceptions are logged to the console, but otherwise go unnoticed by Mori and the user.

    Corrective Measures: Extend the runtime monitoring and browsing tools. Rewrite the crash reporting mechanism to activate when the application terminates. Add an exception handler which sends reports back. Develop proper high-level debugging tools for Objective-C, the UI, CoreData and Bindings. Coding takes place at a higher level. Debugging should be at least at that same level. -fobjc-gc exists for a reason. Take advantage of it!

  6. The build process is inconsistent, confused and unstable.
    The various plugins’ build settings aren’t consistent. Extraneous resources (images, sounds, etc.) are stored in the nibs. At times the build directory must be purged for a functioning executable to be built.

    Corrective Measures: A Build Settings Table has already been prepared and Mori and its plugins have had their settings documented. The settings for the Blocks plugins has yet to be documented. The effect of some settings has to be determined, which can then be propagated to the targets as appropriate. The project file should be purged of duplicated actions, unnecessary references, etc.

  7. Debugging Mori when it’s used for normal work results in too much human activity thrashing.
    Because the debug and test versions use the same preferences/file settings, the release version used for normal work had to be exited to avert data corruption in the notebooks.

    Corrective Measures: This issue was resolved with the Oneill branch. However, that uses a separate target to achieve its distinction. Some means of specifying a special bundle id for the debug and test builds must be developed to accomplish a similar effect, perhaps through preprocessing the Info.plist.

  8. Checklists are great
    Being able to state that processes are being followed, builds are complete, and updates were released correctly, is great.

    Corrective Measures: Checklists are great, but scripted procedures are better. Automate as much of every process as possible.

  9. To-Do lists, Getting Things Done (GTD), or whatever Time Management activity that is put into practice definitely helps.
    I’ve got the audio book. Mori’s got the plugin. I’ve got Taskpaper, too. I’ve got a Handspring Visor Edge and its Palm Desktop software. Something, anything, that helps track tasks that need to be done so nothing falls between the cracks is a plus. They are effective at keeping things moving forward, but I’m not efficient at it and a lot of discipline and effort must be used to keep moving things forward.
    Corrective Measure: I used TaskPaper to handle the tracking during this hectic period. I’ve got a blog entry in preparation, but basically, I found it a great way to get into the GTD system due to its simple interface. I must continue developing my understanding of this system to manage my activities, and see about getting the various software/devices integrated better.

Next Batch of Changes

I’ve already begun work on v1.6.8: Improved checking and repair functionality for notebooks. Correct Italian localization, thanks to Mario Pettenghi. The code for the Blocks framework will be tweaked so it compiles without triggering warnings (e.g., unused parameters, missing prototype, etc.). Additional unit testing for the UI, and refactoring of UI code.

These improvements to the code will set up the continuation of progress for v1.7, which should then be ready during the holidays. At least that’s the current goal.